Only when Comstock constructed the Siphon to contain her, and the Songbird to protect her and prevent her leaving were her powers limited.Īnd even though the Songbird is relegated to a supporting role against hordes of Vox Populi and Columbia Police, he does his job without fail. As she explains to Booker, the gift was limitless in her youth, allowing her to travel to nearly anywhere and any time. Since Elizabeth is later shown to have left one of her fingers behind in another parallel reality, it's presumed that this grants her agency over the tears others can only observe. Elizabeth Comstock: Past, Present & Future Next: The Singular Elizabeth - or Anna - Whichever You Prefer. Left to navigate parallel realities at their leisure, the pair found Booker DeWitt, the only man who could stop Comstock, and brought him into Rosalind's previous reality where the game begins. The pair are removed from time and space as a result of 'perishing' in their labs: the work of Comstock's sabotage upon discovering that they would eventually disagree with his goals. Again, confirming that he has joined Rosalind's reality from another, be it the one in which he acquires Booker's child for Comstock, or any other. Robert is not Rosalind's brother, but an alternate version of her from a parallel reality when Booker attempts to construct new memories to justify his presence in Columbia, Robert says he has gone through it himself. Whether it be for its environment or themes, space looks to be a good frontier for the BioShock franchise.Although it is Rosalind who is quoted as saying that "he mind of the subject will desperately struggle to create memories where none exist" in Infinite's opening scene, it is Robert who proves it. With the void of space surrounding them, BioShock has plenty of themes it can run with such as the meaning of existence and the feeling of insignificance in a large universe. Space is dark and empty and leaves no room for survival without the proper equipment. Most importantly, a BioShock set in space carries the same sense of being trapped as the other games. Space is familiar enough so that people can believe life can be sustained given the proper circumstances, but it is also unfamiliar enough to provide the developers some creative freedom to build a unique world around it that includes its own version of Big Daddies, Little Sisters, and genetic-altering Plasmids. Because of this, setting a BioShock game in space seems like a good idea. Likewise, it would be much easier to escape a city by land as there are many different modes of transportation for doing so. Land is a far too familiar setting for a franchise as outlandish as BioShock. With the bottom of the sea and the skies of America now ventured, there is very little a BioShock game can do on Earth. Columbia may be set in the open sky, but the fear of falling to terra firma keeps its citizens trapped in the city. Likewise, these places help set the mood for their stories. Rapture's Big Daddies are sometimes commissioned to do underwater repairs on the city because they possess high-pressure dive suits. They implement technology and advances that make full use of unique environments. Whether they be set underwater or up in the air, BioShock games make full use of their settings. Amidst the revolution, the actions of Booker DeWitt and Elizabeth also paved the way for Columbia's eventual fall. Because of these extremist views (many of which led to unsavory characteristics like racism and xenophobia), Columbia ended up becoming the stage for a war between Comstock and the insurgency group known as the Vox Populi. Columbia took the ideals of American politics and religion and twisted them to a whole new level. While the place was commissioned by the United States government, Columbia eventually cut ties with its motherland because its citizens and founder, Zachary Hale Comstock, didn't think America was American enough. Unfortunately, greed and jealousy, combined with the mind-altering side effects of a powerful substance called ADAM, brought Rapture to ruin.īioShock Infinite's sky city of Columbia is both similar and different to Rapture in certain ways. Free from the prying eyes of governments, religions, and morality, the citizens of Rapture were free to pursue their interests in hopes that they could advance the city further than any other establishment. Conceptualized by Andrew Ryan, the city housed some of the best and brightest individuals that mankind had to offer. The most famous BioShock world is without a doubt Rapture.
0 Comments
Leave a Reply. |